Education
Ontario College of Art and Design University
2018 - 2020, Toronto, ON
Master of Design, Digital Futures,
Received “Best Project” award for thesis research
University of Victoria
2011 - 2015, Victoria, BC
Bachelor of Fine Arts, Visual Art
Skills
- Fabrication: E-textiles, sewing, wood, metal, plastic, and mould making
- Digital Fabrication: Laser Cutting, 3D Printing, CNC Milling, Fusion 360, TinkerCad, OpenSCAD
- Adobe: Illustrator, Photoshop, XD, and Premiere Pro
- Creative Coding: Arduino, HTML/CSS/JS, and Max MSP.
- Data Visualization: D3.js, p5.js, and Processing
- Networking: PubNub, Adafruit.io, XBee Radios, and Arduino BLE Programming: JavaScript, jQuery, and C++
Experience
Ontario Public Service / Senior Service Design Consultant
November 2022 - Present
+ Designing human-centered digital services with the Land and Resources Cluster, with a focus on the Environment, Conservation, and Parks
+ Leading ministry partners through discoveries to identify problem statements, key stakeholders, and current state journey maps
+ Developing experience maps, service blueprints, and user research synthesis documentation for ministry partners to move forward to product development
+ Consulting with ministry partners on best methods of service design
ASTOUND Group / Senior Design Lead
October 2020 - November 2022
+ Designed and implemented multiple experiential physical and digital installations for high profile clients
+ Project work and technologies include: WebAR experiences, interactive 3D webpages, content for transparent OLEDs, and web based installations.
Ontario College of Art and Design University / Sessional Instructor
Instructed: Intro to Wearables (Winter 2021, 2022 & 2023), Advanced Wearables (Winter 2022), Intro to Physical Computing (Fall & Spring 2022)
+ Designing and instructing a curriculum that covers introduction to wearable technology, soft circuits, and physical computing.
Toronto Metropolitan University / Sessional Instructor
Instructed: RTA-321 Tangible Media (Fall 2022)
+ Instructed one section out of three of the Tangible Media course, which focused on Arduino and tangible interfaces in New Media Art
University of Toronto Scarborough / Sessional Instructor
Instructed: VSPC70: New Media: Theory in Practice (Spring/Summer 2022)
+ Developed a curriculum which covers an introduction to p5.js, networking, and digital fabrication.
Copenhagen Institute for Interaction Design / Instructor, Remote
September 2020
+ Designing a three week intensive curriculum for students, which involves readings, assignments, class activites, and structured feedback discussions.
+ Instructing ideation, concepts, fabrication techniques, and prototyping considerations for networked tangible user interfaces.
+ Delivering online presenations and facilitating conversations on meaningfulness of smart technology, importance of context in data collecting, and ethics of networks.
+ Leading hands on remote workshops on how to connect and set up networks for Internet of Things objects.
+ Providing students one on one support through all stages of their design process.
Social Body Lab / Research Assistant, Toronto, ON
September 2019 - June 2020
+ Researching e-textile processes to create alternative game controllers.
+ Developing prototypes to share and demonstrate techniques in workshops.
+ Documenting design and crafting practices of e-textile prototypes through video, GIFs, images, illustrator diagrams, and Fritzing diagrams.
+ Assisting in leading and teaching workshop materials in e-textile game controller workshops .
+ Assembling instructional slides for e-textile workshops that demonstrate materials, ideations process, and examples.
+ Creating video tutorials that show how to create different input methods with various e-textile materials.
Creation & Computation / Teaching Assistant, Toronto, ON
April 2020 - June 2020
+ Preparing online materials for the course “Creation & Computation” to aid in the instruction of the incoming Digital Futures Graduate September cohort.
+ Creating modular Arduino code samples uploaded to GitHub that can be adapted and combined for complex projects.
+ Writing detailed and comprehensive “Read Me” pages on GitHub for remote students to efficiently follow along with the written code examples
Adaptive Context Environments Lab / Research Assistant, Toronto, ON
November 2018 - August 2019
+ Developed Blockchain smart contracts for information brokerage of Internet of Things (IoT) devices.
+ Compiled contemporary and relevant research focusing on smart adaptive cities and environments
University Systems / Front-End Software Developer, Victoria, BC
Sept 2015 - August 2018
+ Actualizing product wireframes in front-end development using JavaScript, jQuery, HTML5, CSS, and Groovy.
+ Developing the Research Administration Information System (RAIS) for managing information, processes, and workflows associated with research ethics approvals.
Residencies
August 2022, “Digital and Analog Sensing”, Artist in Residence, Estonian Academy of Arts, Tallinn, Estonia
Selected Exhibitions
- Cyberhaze Online Group Exhibition on www.dfthesis.com/2020
April 2020 - a bench a curb & shrubs Solo exhibition, the fifty fifty arts collective, Victoria BC
February - March 2018
Papers
Kate Hartman, Emma Westecott, Izzie Colpitts-Campbell, Jennie Robinson Faber, Yiyi Shao, Chris Luginbuhl, Olivia Prior, and Manisha Laroia. 2021. Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). Association for Computing Machinery, New York, NY, USA, Article 93, 1–14. DOI:https://doi.org/10.1145/3430524.3446069