Ontario College of Art and Design University 
2018 - 2020, Toronto, ON
Master of Design, Digital Futures, 
Received “Best Project” award for thesis research 

University of Victoria 
2011 - 2015, Victoria, BC
Bachelor of Fine Arts, Visual Art


  • Fabrication: E-textiles, sewing, wood, metal, plastic, and mould making 
  •  Digital Fabrication: Laser Cutting, 3D Printing, CNC Milling, Fusion 360, TinkerCad, OpenSCAD 
  •  Adobe: Illustrator, Photoshop, XD, and Premiere Pro 
  •  Creative Coding: Arduino, HTML/CSS/JS, and Max MSP.
  • Data Visualization: D3.js, p5.js, and Processing
  • Networking: PubNub,, XBee Radios, and Arduino BLE Programming: JavaScript, jQuery, and C++ 


ASTOUND Group /  Senior Design Lead 
October 2020 - Present 

+ Designed and implemented experiential multiple physical and digital installations using creative technology for high profile clients.
+ Conducted more than 15 client discovery sessions to gather requirements and understand the creative objective of the client’s brand, goals, and expectations.
+ Directed a team of 3-5 contributors through the creative side of digital product design with a focus on client brand-awareness.
+ Implemented a strong iterative and rapid prototyping process to produce engaging and innovative design interactions, ranging from 2 week to 2 day turnaround times.
+ Facilitated stakeholder interviews and user testing to ensure that products have a high quality user experience and are effective for the target audiences.
+ Fostered client relationships through direct communication through meeting facilitation, direct communication, and status reports.
+ Researched and produced requests for proposal presentations which include mockups, moodboards, and technology trend research that illustrate out of the box innovative ideas for client pitches.

Ontario College of Art and Design University / Instructor for Intro to Wearables
Winter Semesters, 2021 & 2022. 

+ Designing and instructing a curriculum that covers introduction to wearable technology, soft circuits, and physical computing.
+ Developing weekly asynchronous online lectures that include hands on based workshops that explore best practices for creating soft circuits and wearability concepts.
+ Supporting students through weekly synchronous office hours to discuss course work and project ideation.

Copenhagen Institute for Interaction Design / Instructor, Remote 
September 2020
+ Designing a three week intensive curriculum for students, which involves readings, assignments, class activites, and structured feedback discussions.
+ Instructing ideation, concepts, fabrication techniques, and prototyping considerations for networked tangible user interfaces.
+ Delivering online presenations and facilitating conversations on meaningfulness of smart technology, importance of context in data collecting, and ethics of networks.
+ Leading hands on remote workshops on how to connect and set up networks for Internet of Things objects.
+ Providing students one on one support through all stages of their design process.

Social Body Lab / Research Assistant, Toronto, ON
September 2019 - June 2020

+ Researching e-textile processes to create alternative game controllers.
+ Developing prototypes to share and demonstrate techniques in workshops.
+ Documenting design and crafting practices of e-textile prototypes through video, GIFs, images, illustrator diagrams, and Fritzing diagrams.
+ Assisting in leading and teaching workshop materials in e-textile game controller workshops . 
+ Assembling instructional slides for e-textile workshops that demonstrate materials, ideations process, and examples. 
+ Creating video tutorials that show how to create different input methods with various e-textile materials.

Creation & Computation / Teaching Assistant, Toronto, ON 
April 2020 - June 2020

+ Preparing online materials for the course “Creation & Computation” to aid in the instruction of the incoming Digital Futures Graduate September cohort. 
+ Creating modular Arduino code samples uploaded to GitHub that can be adapted and combined for complex projects. 
+ Writing detailed and comprehensive “Read Me” pages on GitHub for remote students to efficiently follow along with the written code examples

Adaptive Context Environments Lab / Research Assistant, Toronto, ON
November 2018 - August 2019

+ Developed Blockchain smart contracts for information brokerage of Internet of Things (IoT) devices.
+ Compiled contemporary and relevant research focusing on smart adaptive cities and environments

University Systems / Front-End Software Developer, Victoria, BC 
Sept 2015 - August 2018

+ Actualizing product wireframes in front-end development using JavaScript, jQuery, HTML5, CSS, and Groovy.
+ Developing the Research Administration Information System (RAIS) for managing information, processes, and workflows associated with research ethics approvals.

Selected Exhibitions

  • Cyberhaze Online Group Exhibition on
    April 2020 
  • a bench a curb & shrubs Solo exhibition, the fifty fifty arts collective, Victoria BC
    February - March 2018


Kate Hartman, Emma Westecott, Izzie Colpitts-Campbell, Jennie Robinson Faber, Yiyi Shao, Chris Luginbuhl, Olivia Prior, and Manisha Laroia. 2021. Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). Association for Computing Machinery, New York, NY, USA, Article 93, 1–14. DOI:

Recent Projects

Using Format